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Social media is a toxic cesspool. This new app takes a different approach

Sick of Twitter beating you down? Somewhere Good wants to build you back up.

[Source photo: Somewhere Good]

Elon Musk got everyoneĀ worked up about Twitter, but the truth is, the social media platform has been toxic for as long as it has existed. Spending time on Twitter wears on you, whether youā€™re chasing likes or dodging harassment. I canā€™t remember the last time I logged into any social media app and felt happier afterward.

[Image: Somewhere Good]

Frankly, Iā€™m not sure itā€™s a solvable problem, but I have enjoyed my time touring the invite-only appĀ Somewhere Good. Developed by the team behind Ethelā€™s Clubā€”a work and social club for people of color that recently evolvedĀ into a wellness platformā€”Somewhere Good has raisedĀ $3.75 million in investment to build a new social network focused on healthy conversations for Black and other underrepresented users.

[Image: Somewhere Good]

Itā€™s one of many attempts at overhauling social media to be less corporate and more satisfying, ranging fromĀ YoĀ toĀ Ello. Somewhere Good stands out in its design, which was inspired by everything from early web aesthetics to Black culture.

[Image: Somewhere Good]

Just about every component inside Somewhere Good offers a remarkably different experience than the social media apps youā€™ve tried before.

ā€œWe specifically designed the experience to move against hierarchy in many different ways. There are no likes, no followers. It isnā€™t an infinite scroll. There are no profiles, so thereā€™s no way to see those types of statistics,ā€ says head of design Annika Hansteen-Izora. ā€œWhat does it look like if you have a social media app that isnā€™t working with commodification and self-branding but instead, what can an online space look like thatā€™s against hierarchy?ā€

 

[Image: Somewhere Good]

It starts with a quirky user interface that was inspired as much by early internet aesthetics as it was by plants in nature. And it continues into a core experience that, instead of featuring one endless feed, begins with a question to lead a broader discussion like, ā€œHow do you stay present?ā€

[Image: Somewhere Good]

Up to 24 people can answer the daily prompt with their recorded voice. Why a recording? Because oral traditions are part of Black culture, and voices are inherently intimate. (Fun fact: While Clubhouse hasĀ garnered much of the creditĀ for speech-based social media, Black designers mining insights from their communities drove the development of Spaces at Twitter before its release.)Once they answer a prompt, the userā€™s photo becomes a new link in a chain that you can tap on and listen to. Without the verification of blue checkmarks, everyone appears as equals. However, if people choose to respond directly to someoneā€™s message (and there is no limit to how many people can do this), their avatar will evolve from a circle to a petaled flower. The more responses, the more petals, indicating a more active conversation.

[Image: Somewhere Good]

ā€œItā€™s like youā€™re walking a path of different flowers that are growing as people add their own seeds to the conversation,ā€ says Hansteen-Izora, who likens healthy conversations to thriving gardens but also doesnā€™t pigeonhole the approach to any single metaphor.

ā€œI was inspired by Neopets, Club Penguin, Microsoft Paint,ā€ Hansteen-Izora says. ā€œI was inspired by these online spaces that arenā€™t so constrained, which is how I see the design of social media apps today. Theyā€™re very minimal. The goal of the design of major social media platforms today is to make everything as digestible as possible, to put it all into a very clean template, which I can understand! But I was inspired by the early playfulness of the internet, where it did feel like weā€™re in a new age and anything is possible.ā€

By design, the interfaceā€”coupled with the nature of voice memosā€”causes you to slow down and listen to other people as they unpack their thoughts as mini monologues. Itā€™s an experience that works at a beta scale, consisting of a small, curated group of testers. And to scale it up will naturally invite more problems, although no one Iā€™ve seen on the platform is there to start a fight.

 

[Image: Somewhere Good]

The team is thinking about how to solve some of social mediaā€™s most insidious problems at scale. A large topic is ensuring that ideas have proper attribution. ā€œBlack culture has influenced so much of internet culture, and yet that citation is often erased,ā€ Hansteen-Izora says. ā€œSo how can we design citation and [an] archive in this space that actually ensures people are credited for their knowledge and contributions?ā€The biggest open question is about monetization. Somewhere Good has no subscription fee or advertisements, so how will it make money? When I posed the question to Naj Austin, founder and CEO of Somewhere Good, she responded: ā€œWe have some exciting ideas for monetization down the line but right now weā€™re hyperfocused on building a strong platform that can scale users and increase retention.ā€

While that approach is common in the industry, it also comes with a costā€”ranging from Metaā€™s invasive ad targeting to Instagramā€™s ever-shifting pile of ads and stores in your feed. Then again, perhaps Austin realizes that for any social media platform to become a successful business, it needs users as desperately as it needs ideals. And at the moment, Somewhere Good has the ideals down pat.

ABOUT THE AUTHOR

Mark Wilson is a senior writer at Fast Company who has written about design, technology, and culture for almost 15 years. His work has appeared at Gizmodo, Kotaku, PopMech, PopSci, Esquire, American Photo and Lucky Peach. More

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