• | 3:00 pm

Cars need their buttons and knobs back

Drivers love physical car buttons, but manufacturers insist on cramming controls on touchscreens despite their obvious usability problems.

[Source photo: JazzIRT/Getty Images]

Car touchscreens are harder to use than physical buttons, knobs, and dial controls, according toĀ rigorous testingĀ by the Swedish car magazineĀ Vi BilƤgare. Itā€™s but another piece of evidence in a growing pile, in fact, that you have to wonder why weā€™re still using touchscreens in cars at all.

The magazineā€™s study compared 11 modern cars with touchscreensā€”from BMW to Mercedes to Nissan to, of course, Teslaā€”with a 17-year old Volvo V70 that has only physical controls.

After a period long enough to learn and be comfortable with each carā€™s user experience, test pilots had to perform a series of four actions while driving at 68 miles per hour. The first was to activate the heated seat and start the defroster (hey, itā€™s Sweden). Then they had to power on the radio and set it to Swedenā€™s Program 1 station.

After that they had to reset the trip computer and then ā€œlower the instrument lighting to the lowest level and turn off the center display.ā€

2005 Volvo V70 [Photo: Glenn Lindberg/Vi BilƤgare]

THE RESULTS CLEARLY FAVOR BUTTONS AND KNOBS

The magazine then measured the time and distance it took for people to perform all of these tasks in a row. The results, as they point out, were overwhelmingly in favor of the old Volvo: ā€œThe easiest car to understand and operate, by a large margin, is the 2005 Volvo V70. The four tasks are handled within 10 seconds flat.ā€

MG Marvel R [Photo: Glenn Lindberg/Vi BilƤgare]

That anyone managed to do all of those tasks in ā€œ10 seconds flatā€ is by itself pretty impressive, if you ask me.Notably, the expensive cars with the fancy touchscreens loaded with features produced the worst performances. From the 23.5 seconds of the Tesla Model 3 to the terrible 44.9 seconds of the MG Marvel R, these cars did a poor job of keeping the user experience clean and effective. A BMW iX (30.4 seconds) or a Mercedes GLB (20.2 seconds) didnā€™t do much better.

Paradoxically, the touchscreen setups found in the least-expensive vehicles in the testing were actually the most efficient. The Dacia Sandero (13.5 seconds) and Volvo C40 (13.7 seconds) proved nearly twice as fast to operate as many competitors. The difference, according to the author of the study, is that these two cars have the right combination of simple touchscreens and physical controls.

WHY BUTTONS MAKE MORE SENSE THAN SCREENS

Touchscreens arenā€™t inherently bad in all contexts. Their user interfaces are great for general-purpose devices that can serve many different functions, like phones and tablets. These machines morph into different types of ā€œphysical interfaces,ā€ as Jef Raskin proposed with his idea of the ā€œinformation applianceā€ back in the ā€™80s. Raskin was the human-interface expert who led the Macintosh project until Steve Jobsā€”the only guy whose gigantic ego rivaled Raskinā€™sā€”kicked him out.

Raskinā€™s original idea for the ā€œinformation applianceā€ was a computing device with a single purpose, so easy to use that anyone would be able to grab it and start playing with it right away, without any training whatsoever. Like a toaster or a microwave, this device would have the right number of buttons in the right position and the right software to perform its task.

Later, Raskin realized that his vision was impossible because people couldnā€™t carry around one perfectly designed information appliance for every single task. So he fell in love with touch interfaces to create aĀ morphing information applianceĀ in which each taskā€”a GPS, an email, a music player, a drawing padā€”could have its own virtual buttons. The first true realization of that idea was probably the Apple Newton, but it wasnā€™t until the first iPhone and its apps that it truly took over the world.

Youā€™ll spot a clear parallel between Raskinā€™s evolution and what has happened with cars. For the longest time, cars were the ā€œspecialized appliancesā€ that everyone could figure out intuitively, with the right buttons in the right places. Some tasks were easier than others, but you could learn them in little time. And once you did that, you could almost blindingly control all of its functions using pure muscle memory.

At one point, cars started to get a lot more complex, introducing features like GPS screens that also displayed the radio station. It made logical sense to introduce touchscreens to consolidate these new functions, but the results were layers of increasingly intricate interfaces.

Before, it only took the twist of a dial to set the temperature of your seat. In a modern car, you have to navigate through menus to get to the right screen in which to find the right virtual set of buttons.

It got worse when Tesla introduced the first giant, iPad-like screen in 2012 in its Model X. It allowed Tesla to deliver extensive functionality,Ā according to Elon Musk, and future extension of functionality through software updates. It also likely saved the company money by cutting down on manufacturing challenges,Ā one of Teslaā€™s biggest problems.

Other manufacturers followed suit,Ā further pushed by the success of smartphonesĀ among consumers, and tantalized by the fact thatĀ touchscreens are cheaperĀ to build into a dashboard than buttons and knobs.

[Photos: Glenn Lindberg/Vi BilƤgare]

ITā€™S NOT NEWS FOR ANYONE WHO IS PAYING ATTENTION

Even if screens appear flashier to consumers, or are less expensive for manufacturers to implement than physical buttons, they come at another cost. The time it takes to perform tasks in a car is not only a nuisance but also, as Amber Caseā€”design expert, research fellow at Mozilla Foundation, and author ofĀ Calm Technologyā€”points out, can be distracting and dangerous.

ā€œBecause buttons are not fixed to specific locations, screens inhibit muscle memory and findability,ā€ Case says. ā€œTouchscreens compete for attention with the driving process, adding to the dangers of distracted driving.ā€

Caseā€™s reasoning is something thatĀ car enthusiasts fully understand and agree on. The U.S. Navy does, too. It published research from 2019 showing thatĀ touchscreen controls are problematic when you are performing critical tasks, like driving.

The Navy made this discovery after introducing more and more touchscreens in its ships, reaching the conclusion that the more stuff you cram into a touchable interface, the more confusing it becomes.

Again, this is a logical conclusion that has been echoed by car testers in publications includingĀ Car,Ā Jalopnik,Ā andĀ Road & Track. Why car manufacturers still insist on moving everything to the screen, despite the piling evidence, is beyond me.

ABOUT THE AUTHOR

Jesus Diaz founded the new Sploid for Gawker Media after seven years working at Gizmodo, where he helmed the lost-in-a-bar iPhone 4 story. He's a creative director, screenwriter, and producer at The Magic Sauce and a contributing writer at Fast Company. More

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